Autor podstrony: Krzysztof Zajączkowski

Stronę tą wyświetlono już: 27715 razy

Bardzo prosta gra w węża zrealizowana w Pythonie z wykorzystaniem modułu tkinter. Poniżej zamieszczam kod programu:

#!/usr/bin/env python # -*- coding: utf-8 -*- # program created by owner of page obliczeniowo.jcom.pl # Licence GPL-3.0 www.gnu.org/licenses/gpl-3.0.en.html # This is a simple snake game program import tkinter as tk import random as rn def main(): dt = 200 # snake speed window = tk.Tk() # create window window.title("Snake") # window title c_draw = tk.Canvas(window, width = 600, height = 400) # create canvas c_draw.pack() # pack canvas class Snake: # snake class def __init__(self, width, height): self.width = int(width) # area width self.height = int(height) # area height self.msnake = [[self.width / 2, self.height / 2], [self.width / 2 + 1, self.height / 2], [self.width / 2 + 2, self.height / 2]] # snake elements self.move = 0 # index of vector described direction of snake move self.tmove = [[0,1],[1,0],[0,-1],[-1,0]] # vectors of direacion of snake move self.size = 10 self.col = False # określa, czy doszło do kolizji self.food = [rn.randint(1, self.width - 2), rn.randint(1, self.height - 2)] def drawBox(self,x, y, color = 'green'): c_draw.create_rectangle([x, y, x + self.size, y + self.size], fill=color) def draw(self): c_draw.delete("all") if self.col: c_draw.create_text([self.width / 2 * self.size, self.height / 2 * self.size], text = "Przegrałeś") else: for i in range(self.width): self.drawBox(i * self.size, 0) self.drawBox(i * self.size, (self.height - 1) * self.size) for i in range(1, self.height): self.drawBox(0, i * self.size) self.drawBox((self.width - 1) * self.size, i * self.size) for i in self.msnake: self.drawBox(i[0] * self.size, i[1] * self.size) self.drawBox(self.food[0] * self.size, self.food[1] * self.size, color = 'red') def eat(self): # snake must eat if self.msnake[0][0] == self.food[0] and self.msnake[0][1] == self.food[1]: # if head of snake is on food, then snake eat self.msnake.append([0,0]) # add snake element self.food = [rn.randint(1, self.width - 2), rn.randint(1, self.height - 2)] # random new food for snake def move_snake(self): for i in range(len(self.msnake) - 1,0,-1): self.msnake[i][0] = self.msnake[i-1][0] self.msnake[i][1] = self.msnake[i-1][1] self.msnake[0][0] += self.tmove[self.move][0] self.msnake[0][1] += self.tmove[self.move][1] self.colision() self.eat() self.draw() def turnLeft(self): self.move = (self.move + 1) % len(self.tmove) def turnRight(self): self.move = (self.move - 1) if self.move > 0 else len(self.tmove) - 1 def colision(self): if self.msnake[0][0] == 0 or self.msnake[0][1] == 0 or self.msnake[0][0] == self.width - 1 or self.msnake[0][1] == self.height - 1: self.col = True for i in self.msnake[1:]: # colision snake - snake if self.msnake[0][0] == i[0] and self.msnake[0][1] == i[1]: self.col = True def reset(self): self.col = False self.msnake = [[self.width / 2, self.height / 2], [self.width / 2 + 1, self.height / 2], [self.width / 2 + 2, self.height / 2]] # snake elements self.move = 0 # index of vector described direction of snake move self.tmove = [[0,1],[1,0],[0,-1],[-1,0]] # vectors of direacion of snake move self.size = 10 self.col = False # określa, czy doszło do kolizji self.food = [rn.randint(1, self.width - 2), rn.randint(1, self.height - 2)] window.after(dt, move) sn = Snake(600 / 10, 400 / 10) menubar = tk.Menu(window) menu = tk.Menu(menubar, tearoff=0) menubar.add_cascade(label="Program", menu=menu) menu.add_command(label="Od nowa", command = sn.reset) menu.add_command(label="Wyjście", command = window.quit) window.config(menu=menubar) sn.draw() def move(): sn.move_snake() if not sn.col: window.after(dt, move) def turnLeft(event): sn.turnLeft() def turnRight(event): sn.turnRight() window.after(dt, move) window.bind_all("<KeyPress-Left>", turnLeft) window.bind_all("<KeyPress-Right>", turnRight) window.mainloop() return 0 if __name__ == '__main__': main()

Sterowanie wężem odbywa się za pomocą strzałek w lewo i w prawo. Poniżej zamieszczony został screen programu.

Porgram Snake napisany w Pythonie 3+ z wykorzystaniem modułu tkinter
Rys. 1
Porgram Snake napisany w Pythonie 3+ z wykorzystaniem modułu tkinter

Załączniki:

Kod programu na GitHub.com